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How do I make .box keep the hitbox consistent? - Treehouse
Webthese hit boxes are for lag compensation, i had a ping of 10-50.i had 15-20 fps when i used hypercam (i usually have 70-80). WebFeb 23, 2024 · Algorithms to detect collision in 2D games depend on the type of shapes that can collide (e.g. Rectangle to Rectangle, Rectangle to Circle, Circle to Circle). Generally you will have a simple generic shape that covers the entity known as a "hitbox" so even though collision may not be pixel perfect, it will look good enough and be performant across … chipho pills
visibility - CSS MDN - Mozilla Developer
WebOct 1, 2005 · At some range, they would have half reliable, since the spray would catch a part of the hitbox. At point blank, where it should be one of the most reliable weapons there are, nope. Sometimes you when (when the player is moving forward backward), sometimes you lose (when the player is moving left right). WebThe specific issue of certain accessories going outside the hitbox is definitely an annoying one, but more often then not its going to affect the wearer more then the shooter. It also not an issue thats very common. More so, alot of people under stand that shooting a bag on the back isnt going to do damage and arnt going to get mad when it ... Webhow do you get rid of the hitbox impact that is shown when you enable sv_showimpacts 1? Are you talking about that "skeleton" that is shown when you hit someone? sv_showimpacts_time with this one you can reduce the time that it shows it. I don't think that you can disable that "skeleton" from showing up. Well if you make the time very short ... chip hook with hand guard