Webstatic function ScaleAroundPivot (scale : Vector2, pivotPoint : Vector2) : void Description. Helper function to scale the GUI around a point. Modifies GUI.matrix to rotate all GUI … WebNov 20, 2014 · As far as my understanding from Unity Scripting Reference the second parameter in GetWindow method defines the other tab after which you want to dock your new tab. Therefore, considering your code the second parameter typeof (QEHierarchy) is the culprit that is placing your new tab side by side inside the same window. Well try …
Unity - Scripting API: GUIUtility.ScaleAroundPivot
WebGUIUtility.ScaleAroundPivot: Manual : Reference : Scripting : Scripting > Runtime Classes > GUIUtility: GUIUtility.ScaleAroundPivot WebJun 24, 2024 · This is how it looks: newMatrix = T (v3GUI) * S (newScale / oldScale) * T (-v3GUI) * oldMatrix. T represents a translation and S a scaling. The translation pair T … thickshell location ffxiv
How can I zoom out properly within a EditorWindow
WebOct 10, 2010 · I want to use ScaleAroundPivot to zoom out the UI. But the clipping is zoom out together. There's no way to begin a scrollview outside the window. What I use is as below : GUI.BeginScrollView Matrix4x4 matrix = GUI.matrix; GUIUtility.ScaleAroundPivot GUI.matrix = matrix; GUI.EndScrollView WebAug 2, 2024 · Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. WebApr 17, 2015 · It's based on the original Drawing.DrawLine script found on the wiki, but I modified it a bit to allow it to work in editors, rather than the scene. Apparently, some issues exist that prevent it from working as expected there. Both scaling and rotating around pivots apparently have problems on non-zero pivot points. sailing vacations in turkey