Web9 Apr 2024 · 记得在写小鸡拍拍的时候遇到一个问题,想要捕捉排球的点击事件,按照 2d 的写法,给3d 节点添加 node 事件,结果点了没反应。代码大概是以下的样子。 WebRay ray = Camera.main.ScreenPointToRay(Input.mousePosition); 错误信息是:NullReferenceException: 对象引用未设置到对象的实例... 根据某人的建议,我刚刚在上面的示例代码中添加了一些调试语句,发现“Camera.main” …
Camera-ViewportPointToRay - Unity 脚本 API
Web21 Jul 2024 · ScreenPointToRay:根据屏幕上的坐标点(范围是0~屏幕尺寸)获得射线 ViewportPointToRay:根据视口的上的一个坐标(范围是0~1)获得射线. 以下这两段代 … WebGizmos.DrawLine(Camera.main.transform.position, Camera.main.ScreenPointToRay(Input.mousePosition).direction); The red line is … オーバーロード 作者 逮捕
c# - Unity C# : Camera. main 返回null? - IT工具网
WebRay ray = Camera.main.ScreenPointToRay(Input.mousePosition); 错误信息是:NullReferenceException: 对象引用未设置到对象的实例... 根据某人的建议,我刚刚在上面 … Web1 Feb 2024 · unity get mouse raycast position do ray from mouse unity ray from mouseposition in unity mouse position unity ray draw a ray to mouse position unity unity mouse input raycast camera main send out a ray from mouse pointer unity unity3d raycast from camera unity cast ray from cursor get collision object unity cast ray from cursor if … WebScreenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is ( pixelWidth -1, pixelHeight -1). //Attach this script to your Camera //This draws a line in the Scene view going through a point 200 pixels from the lower-left corner of the screen //To … Unity 2D. All of the Unity Editor’s 2D-specific features including gameplay, sprites A 2D … The duration parameter determines how long the line will be visible after the frame … Scene - Unity - Scripting API: Camera.ScreenPointToRay panzanellas delivery